South Wales, July 10 -- United Kingdom Intellectual Property Office (UKIPO) has registered trademark "THREADVENTURES" on June 22. The details about the trademark application no. UK00004405671 published in the journal no. 2026/028 (July 10).

With Panoramix Limited as representative, Kerry Gibson filed the trademark application for the below mentioned good(s)/service(s).

Class 9 : Downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for providing education in the fields of fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact; Downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for interacting with art installations in educational, cultural, community, and creative settings; Downloadable educational mobile and tablet applications featuring instruction in fashion, materials, sustainability, everyday objects, environmental impact, and creative and cultural learning; Downloadable educational simulation software featuring instruction in fashion, materials, sustainability, everyday objects, and environmental impact; Downloadable educational course materials and downloadable digital resources, namely, digital learning guides, templates, and worksheets in the field of fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact; Downloadable educational software featuring instruction in fashion, materials, and sustainability; Downloadable augmented reality software for teaching fashion, materials, sustainability, and environmental impact; Downloadable educational media, namely, audio files, video recordings, classroom films, video resources, and multimedia files featuring information on fashion, materials, sustainability, everyday objects, and environmental impact; Downloadable printable educational materials, creative toolkits, and activity packs in the field of fashion, materials, sustainability, and creative education; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real-world environments for the purpose of education in the field of fashion, materials, and sustainability; Downloadable interactive software for use with art gallery installations and exhibitions; Downloadable interactive multimedia computer game programs; Downloadable interactive game programs; Downloadable interactive game software; Downloadable podcasts and audio storytelling featuring education and entertainment in the fields of everyday objects, materials, sustainability, creative education, cultural learning, and environmental impact.

Class 16 : Printed instructional, educational, and teaching materials, namely, educational frameworks, curricula, and classroom guides in the field of fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact; Printed educational books, children's storybooks, guides, and educational activity books featuring information on fashion, materials, sustainability, everyday objects, environmental impact, museums, galleries, art exhibitions and cultural learning; Printed educational publications, namely, brochures, posters, books, hand-outs, and creative toolkits and activity packs consisting of printed activity sheets, templates, and guides in the field of fashion, materials, sustainability, everyday objects, environmental impact, art galleries, and art exhibitions; Printed publications, namely, brochures, booklets, and teaching materials in the field of fashion, materials, sustainability, everyday objects, and environmental impact; Printed matter, namely, paper signs, books, manuals, curricula, newsletters, informational cards, and boxed learning kits consisting primarily of printed educational books, activity books, and instructional guides in the field of fashion, materials, sustainability, everyday objects, environmental impact, art galleries, and art exhibitions.

Class 25 : Clothing, namely, shirts, tee-shirts, long-sleeved shirts, sweatshirts, hooded sweatshirts, trousers, leggings, skirts, shorts; Outerwear, namely, coats, jackets, and gloves; Headwear, namely, hats, caps, and beanies; Footwear; all of the foregoing featuring visual branding and character designs.

Class 28 : Board games; Puzzle board games; Card games; Educational card games; Boxed learning kits consisting primarily of board games, puzzle board games, card games, and educational card games, all relating to everyday objects, materials, sustainability, creative education, cultural learning, and environmental impact.

Class 41 : Art exhibitions and art exhibition services; Augmented reality video production; Providing online augmented reality games; Educational and training services, namely, conducting seminars, workshops, learning programmes, and youth engagement programmes in the field of fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact, provided in educational, cultural, community, and creative settings, including schools, colleges, universities, museums, galleries, libraries, festivals, online platforms, and pop-up learning environments; Educational services, namely, conducting on-line exhibitions, displays, and interactive exhibits in the field of fashion, materials, and sustainability; Educational services, namely, conducting informal programs and youth engagement programmes in the fields of fashion, materials, sustainability, everyday objects, environmental impact, art exhibitions, and art installations, using on-line activities, interactive exhibits, and printable materials distributed therewith; Educational consultancy, advisory, and research services, including the development of educational frameworks; Organisation of educational seminars, continuing educational seminars, and conferences; Teacher and facilitator training in the fields of creative education, sustainability, and cultural learning; Arranging and conducting of lectures for educational purposes; Entertainment services, namely, interactive art installations, community arts projects, and public exhibitions, provided in galleries, museums, educational, cultural and community settings; Organizing and conducting of seminars and live experiences in the field of fashion, materials, sustainability, art exhibitions, and art installations; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Non-downloadable electronic publications in the nature of brochures, articles, posters, books, children's storybooks, and educational activity books in the field of fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact; Online publication of blogs and journals featuring information on fashion, materials, sustainability, everyday objects, creative education, cultural learning, art exhibitions, and art installations; Production of animation, film, and media content, namely, classroom films and video resources; Storytelling and fictional world-building services for educational or entertainment purposes; Providing non-downloadable podcasts and audio storytelling in the fields of everyday objects, materials, sustainability, creative education, cultural learning, and environmental impact; Organizing and conducting creative wellbeing and creative health and participatory arts activities, textile making, repair, and crafting workshops for educational and cultural purposes.

Class 42 : Providing technology information in the field of fashion, materials, and sustainability; Providing temporary use of a non-downloadable web application and digital platforms for interacting with art installations; Providing temporary use of a non-downloadable web application and digital platforms for educational purposes, relating to fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact; Providing temporary use of on-line non-downloadable software, mobile applications, and digital platforms for interacting with art installations; Providing temporary use of on-line non-downloadable software, mobile applications, and digital platforms for educational purposes, relating to fashion, materials, sustainability, everyday objects, creative education, cultural learning, and environmental impact; Providing online non-downloadable game software; Providing online non-downloadable software for playing games.

The original document can be viewed at: http://www.ipo.gov.uk/cgi-bin/redirect.cgi?type=tmj&link=6¶m1=UK00004405671

Disclaimer: Curated by HT Syndication.